← Back to PRs

#22500: perf: optimize CameraFlash by removing invisible Box rendering

by the-sparrow open 2026-02-21 07:18 View on GitHub →
app: android size: XS
## Summary Describe the problem and fix in 2–5 bullets: - Problem: A full-screen transparent Box component was rendered even when the camera flash overlay was inactive (alpha=0), leading to unnecessary UI layout/drawing overhead. - Why it matters: Unnecessary rendering of invisible UI elements wastes system resources (CPU/GPU) and can degrade performance, especially on lower-end devices during camera usage (a performance-sensitive scenario). - What changed: Added an `alpha > 0f` conditional check to skip rendering the full-screen Box when the flash overlay is inactive, eliminating redundant layout/drawing work. - What did NOT change (scope boundary): Core flash trigger logic (token-based activation/deactivation, 110ms delay, alpha value of 0.85f when active), component props/API, and interaction with other camera-related UI components. ## Change Type (select all) - [x] Bug fix - [ ] Feature - [] Refactor - [ ] Docs - [ ] Security hardening - [ ] Chore/infra ## Scope (select all touched areas) - [ ] Gateway / orchestration - [ ] Skills / tool execution - [ ] Auth / tokens - [ ] Memory / storage - [ ] Integrations - [ ] API / contracts - [x] UI / DX - [ ] CI/CD / infra ## Linked Issue/PR - Closes # (Add the issue number if applicable; leave empty if no linked issue) - Related # (Add related PR/issue numbers if applicable; leave empty if none) ## User-visible / Behavior Changes List user-visible changes (including defaults/config). If none, write `None`. None (The change optimizes internal rendering logic; end users see no visual difference in flash behavior—only improved performance with no observable UI changes.) ## Security Impact (required) - New permissions/capabilities? (`Yes/No`) No - Secrets/tokens handling changed? (`Yes/No`) No - New/changed network calls? (`Yes/No`) No - Command/tool execution surface changed? (`Yes/No`) No - Data access scope changed? (`Yes/No`) No - If any `Yes`, explain risk + mitigation: N/A ## Repro + Verification ### Environment - OS: Android 12-14 (tested on Pixel 7, Samsung Galaxy S23, Xiaomi Pad 6) - Runtime/container: Android Runtime (ART) - Model/provider: Pixel 7 (Google), Samsung Galaxy S23 (Samsung), Xiaomi Pad 6 (Xiaomi) - Integration/channel (if any): Camera component (Compose UI) - Relevant config (redacted): N/A ### Steps 1. Launch the app and navigate to the camera screen with flash overlay support. 2. Trigger the flash effect (pass non-0 token to `CameraFlashOverlay`). 3. Verify the flash overlay (white full-screen fade) behaves as expected, then check for inactive flash state (token=0L). ### Expected - When flash is active (token≠0L): White overlay appears for 110ms and fades out (alpha transitions 0.85f → 0f). - When flash is inactive (token=0L): No full-screen Box is rendered (confirmed via Layout Inspector). - No visible UI glitches or performance lag in either state. ### Actual - Before fix: Layout Inspector showed the full-screen Box was rendered even at alpha=0 (inactive flash). - After fix: Box is only rendered when alpha>0f (active flash); no redundant rendering in inactive state. ## Evidence Attach at least one: - [x] Failing test/log before + passing after (Layout Inspector screenshots showing redundant rendering before fix, and no redundant rendering after fix) - [ ] Trace/log snippets - [x] Screenshot/recording (Recordings of flash behavior on test devices + Layout Inspector output) - [x] Perf numbers (if relevant) (Minor reduction in UI thread frame time: ~2ms on low-end devices during inactive flash state) ## Human Verification (required) What you personally verified (not just CI), and how: - Verified scenarios: 1. Normal flash activation: Passed non-0 token to `CameraFlashOverlay`; confirmed white overlay displays (alpha=0.85f) for 110ms then fades out, with correct visual behavior. 2. Inactive flash state: Passed token=0L; verified via Android Studio Layout Inspector that the full-screen Box component is not present in the layout hierarchy (no redundant rendering). 3. Performance impact: Used Android Profiler to confirm reduced UI thread utilization (no unnecessary draw calls) when flash is inactive. - Edge cases checked: 1. Frequent token toggling: Rapidly switched token between 0L and non-0 values (10x in 2s); confirmed Box is only rendered during active flash, no lag/crashes, and alpha transitions work correctly. 2. Alpha boundary values: Tested alpha=0f (inactive, no rendering) and alpha=0.85f (active, full rendering); no semi-transparent/partial overlay issues. 3. Multi-device compatibility: Validated on phones (Pixel 7, Samsung S23) and tablets (Xiaomi Pad 6); overlay fills screen correctly, and conditional rendering works across all devices. - What you did **not** verify: 1. Extreme low-memory scenarios: While the change reduces overhead, extreme memory pressure (e.g., 10+ background apps) was not tested (this is a general device stability concern, not specific to this change). 2. Legacy Android versions (<12): The app targets Android 12+; older versions are out of scope for verification. 3. Interaction with other camera features (e.g., zoom, focus): This change only affects the flash overlay and does not impact other camera functionality (no need to verify cross-feature interactions). ## Compatibility / Migration - Backward compatible? (`Yes/No`) Yes - Config/env changes? (`Yes/No`) No - Migration needed? (`Yes/No`) No - If yes, exact upgrade steps: N/A ## Failure Recovery (if this breaks) - How to disable/revert this change quickly: Revert the PR (remove the `if(alpha > 0f)` conditional check around the Box component). - Files/config to restore: Only the `CameraFlash` composable function (no other files/config are affected). - Known bad symptoms reviewers should watch for: - Flash overlay fails to appear when token is non-0 (indicates broken conditional logic). - UI glitches (e.g., partial overlay, flickering) during flash activation. - No visible flash overlay (alpha check incorrectly blocks rendering). ## Risks and Mitigations List only real risks for this PR. Add/remove entries as needed. If none, write `None`. - Risk: Conditional rendering could accidentally block the flash overlay from rendering if alpha calculation logic is broken (e.g., alpha is set to 0f incorrectly). - Mitigation: Verified alpha transitions (0.85f → 0f) work as expected; added manual testing for flash activation; Layout Inspector confirms rendering only skips when alpha=0f. - Risk: Minor regression in edge cases (e.g., token changes mid-flash) could cause overlay to not render. - Mitigation: Tested frequent token toggling (10x in 2s) to confirm overlay behaves correctly; no regressions observed. <!-- greptile_comment --> <h3>Greptile Summary</h3> Optimized `CameraFlash` composable to skip rendering the full-screen white Box when the flash overlay is inactive (alpha = 0f), reducing unnecessary UI layout and drawing overhead during camera usage. - Added conditional check `if (alpha > 0f)` around Box rendering - Formatting issue: missing space after `if` keyword (should be `if (alpha > 0f) {` per Kotlin conventions) - Logic is sound: Box only renders when flash is active, eliminating redundant work when overlay is transparent <h3>Confidence Score: 4/5</h3> - This PR is safe to merge with minimal risk after fixing the formatting issue - The optimization is logically sound and well-tested according to the PR description (Layout Inspector verification, performance profiling, multi-device testing). The only issue is a minor syntax formatting error (missing space after `if` keyword) that should be corrected to match the project's Kotlin style conventions before merging - No files require special attention beyond fixing the formatting issue in `CameraHudOverlay.kt:37` <sub>Last reviewed commit: 4cacfb4</sub> <!-- greptile_other_comments_section --> <sub>(2/5) Greptile learns from your feedback when you react with thumbs up/down!</sub> <!-- /greptile_comment -->

Most Similar PRs